Samuel
@samuel.fm
lol all good, reanimated changed how they treat Reduce Motion it seems
2 3i do remember writing this and kinda feeling bad but i also remember i couldn't find a better way to do it
2 3yeah... I don't see a better way other than doing a timeout-based fallback thing, but that seems overkill
1 1i think that's a bit worse because it's arbitrary. you only want to remove the thing when it's definitely not in the viewport, but also not any longer than that
1 2