The computerphile video describes a technique that can bokeh-blur a flat plane (like, something uniformly far from camera) so if you want actual depth of field you need to split your scene up into layers, blur them separately, and composite - but whatever tiny glade does appears to be more clever
The way stuff is generated and connected is super interesting too. I still remember the first tweet about this game twitter.com/anastasiaopa...
Also, it's written in rust!
Saw you posting this about bought it for my 13 year old. He keeps calling me upstairs to see the ponds and castles he’s built. It’s adorable. Thank you for the recommendation!