Samuel
@samuel.fm
looks so cool over photos
5 2 59even without accounting for the a11y angle, i genuinely can't see this working well on older/less powerful devices :/
like yeah it looks super cool but damn it has to be more process intensive
2 11I think it would be more performant! Currently they use a massive blur, which works by sampling the image in a lot of places and averaging them. Lens distortion works by sampling the texture in just one place (offset by more complex math, but the offsets will stay constant so we can precompute them)
1 7It looks like the colors on the very edge come from a physically based chromatic aberration, which is pretty cool, so they likely sample the texture in three places, not one, but still, that's going to be a lot better than a blur
1 4That’s just a shader, I don’t see anything here that would be heavy on the GPU
1 9It depends if it uses a performance core or not.
And it depends how the frequency scaling is set up.
But obviously it's super dope.
People who run their phones at 120 HZ will do this just for vibes.
1 4Huh ? It obviously runs on the GPU, not on CPU cores
1 3i mean they both do frequency scaling depending on load.
my bad for mixing up the architecture.
Ya so.. some gpu components can turn off;
not all shader pipelines have to use power,
so it's functionally similar to perf/vs eco cores.
1It's absolutely pointless and has no place in a user interface.
It amounts to a concept done by an eager design student that got featured on Behance or Codrops.
Like, good job I guess?
1It's cool, but what's the point of this in an user interface?
1